Event
Video Game Industry Speaker Panel
Wednesday, November 7, 2018 12:30to14:00
Adams Building
Room 5, 3450 rue University, Montreal, QC, H3A 0E8, CA
Making a game is harder than it looks. Making a really great game is even harder, and involves coordinating many different components across many disciplines, and a lot of work that doesn’t look a lot like game-making.
The panel, moderated by a Game Dev ÎÛÎÛ²ÝÝ®ÊÓƵ member and co-hosted by ECC and CaPS, will cover various aspects of gaming; working in the industry, the development process, and how gaming theory/strategy/practices can be applied in other industries.
The lunchtime event is open to all members of the ÎÛÎÛ²ÝÝ®ÊÓƵ community interested in gaming.
PANELISTS:
- Ted Slone, Ph.D - User Research Analyst, Ubisoft
- William Robinson, Ph.D. - Senior Manager and Chief of Communications, Catallaxy
- David Robillard - Technical Director at EA Motive
- Hugo Elmoznino - Programmer at EA Motive
RSVP through