Play your way through ÎÛÎÛ²ÝÝ®ÊÓƵ's spaces and rare and special collections!ÌýThese games open up new and interactive ways to explore the treasures in the collections. In keeping with the library’sÌýexploration of Serious Play,Ìýthese games moveÌýseamlessly fromÌýhistorical moments, objects, and charactersÌýto our current virtual world. Read more about the Library Game development.
Raising Spirits
A detailed, fun – and very mysterious – online orientation game.ÌýCrafted and launched by ÎÛÎÛ²ÝÝ®ÊÓƵ Library alongside Paul Darvasi and Gargamel Studio, the gameÌýlets players explore ÎÛÎÛ²ÝÝ®ÊÓƵ’s campus as well as its long history.
Put on your thinking caps, and take a leap into the unknown. This game is sure to raise spiritsÌý–Ìýyours and perhaps others that have long been at rest.Ìý
Raising Spirits: Part 2
The Pathologist awaits. Are you ready?
Explore the second half of the ÎÛÎÛ²ÝÝ®ÊÓƵ Library Orientation game.ÌýA mysterious corruption plagues the ÎÛÎÛ²ÝÝ®ÊÓƵ campus, disrupting websites, scrambling resources, and warping spaces.
Find your guides and puzzle your way through 3D photospheres of familiar library spaces. Find the pathologist to help stop the poison’s spread!
Quiz That So?
Ìý
How well do you know ÎÛÎÛ²ÝÝ®ÊÓƵ history? When did the first female astrophysicist make waves at ÎÛÎÛ²ÝÝ®ÊÓƵ? Who was the “Man of Bronze?
Take on the Quiz That So challenge and find out those answers and more. This game explores some of the lesser-known stories in the ÎÛÎÛ²ÝÝ®ÊÓƵ archives. Take on the trivia challenge and explore the ÎÛÎÛ²ÝÝ®ÊÓƵ campus with the help of your guide, Max McMartlet.
See ÎÛÎÛ²ÝÝ®ÊÓƵ through a different lens as you discover the stories of some extraordinary ÎÛÎÛ²ÝÝ®ÊÓƵians.
Ìý
Game Development
An interdisciplinary team of librarians, archivists, game designers, artists, and developers worked together to design and build these games. Key collaborators were Paul Darvasi, and Elisa Navarro Chinchilla of Gargamel Studio.
The first two games, Raising Spirits Part 1 and 2,Ìýset players on a journeyÌýacrossÌýtime andÌýdigital space in a series of multimedia puzzlesÌýthat doubly reveal andÌýobscure,Ìýleading to a mysteryÌýinterwoven with ÎÛÎÛ²ÝÝ®ÊÓƵ’sÌýpast, present, and future.ÌýThese two long-form narrative escape roomÌýgames dealÌýwith a disruption on campus where players have to save the day and rid ÎÛÎÛ²ÝÝ®ÊÓƵ's virtual campus of an unknown and mysterious scourge.
Quiz That So?, the third gameÌýcontinues to animate the Library’s rare collections and spaces with a trivia game with a twist.ÌýThis time around, archivists, graphic designers, librarians, programmers, and students have created a colourful, 1950s-inspired, trivia game that uncovers remarkable and under-told ÎÛÎÛ²ÝÝ®ÊÓƵ stories while taking players on a search to find seven ÎÛÎÛ²ÝÝ®ÊÓƵ experts in spaces throughout a virtual campus.Ìý
Ìý